In the second, bottom, group delete the group containing ‘FiVE’ elements leaving only ‘HiGH’ outlines. So, duplicate your text group through the layers panel. So, we are going to adjust our file so the 3D objects look like the image below. Now I don’t want both ‘HiGH’ and ‘FiVE’ to have the same depth and angles of each other. To gain some comfort with the tool, try to adjust the angels, perspective and depth to match the image below – no worries, all the actual values are provided later. Make sure you have Preview checked in the options panel. Next, go to Effects > 3D > Extrude & Bevel. Finally, convert your text to outlines by choosing Object > Expand. Place ‘FiVE’ on top of the ‘H’ in ‘HiGH’ as seen in the image below. Rotate ‘HiGH’ Counter Clock Wise so it is standing on its side. I used ‘Akashi’ font, if you do not have it you can acquire the outlines of a completed Step 1 here. One saying ‘HiGH’, the other saying ‘FiVE’. For the purpose of this tutorial, create two text blocks. As we are working with Vectors, we don’t have to be overly concerned with the size, but to make our importation to Photoshop easier, lets keep the canvas sizes the same ( 3000×2250 300 dpi). Open Illustrator and open a new Art Board. You can see a preview of the completed work below. Running another script in Illustrator reads the intermediate file and makes the wanted line drawing.This is a complicated tutorial, should you have trouble post a constructive and detailed explanation of your problem and I will be happy to work through any struggles! Final Preview Running one script in Photoshop makes from the depth map an intermediate file. A screenshot of a depth map from the tutorial video: To get smooth forms like in questioner's example, one can apply gaussian blur. The idea is to create a depth map in Photoshop.
#Illustrator 3d text full
The scripts are freely available with documentation here full tutorial. Programmer HARDIK LAKHALANI has written a pair of scripts which do the job in Photoshop and Illustrator. I tried to reopen it, but with no result. Actually this was suggested by another user at first, but he got a bad comment and deleted his answer. In Illustrator, after removing numerous clipping masks and groupings, I could set white stroke color and place a blue rectangle to the background: Thus proper coloring and high resolution rendering are disabled as well as exports and imports in common 2D vector and 3D CAD file formats.īut the wireframe view can be printed as PDF. No usable technical 2D drawings are allowed without getting a high cost paid version. Unfortunately I have a limited freeware CAD program. Here's the solid and the slicing planes:Īfter making the slicing it's a bunch of separate solids:Ĭhanging the view to "wireframe without hidden lines" gives this: To make the curves the united solid must be sliced with a bunch of planes. The resulted solid must be united with a big rectangular bottom plate to create the needed horizontal space. The intended revolution axis is the right edge. The thick ring is a revolution surface (actually a solid in CAD terms) of this profile: It's a ring again, but the proportions are more like in the 8 of questioner's example. To make easily something thicker I would use 3D. The difficulty of having plausible curve bends jump up, if the wanted form is more like questioner's example. Before blurring:Īfter blurring, reducing the opacity and tweaking the placements: Width tool is used to taper the curves (=half ellipses) to make the shadows end smoothly. It can be made easily by drawing a couple of black curves to the wanted shadow areas and blurring the curves. Delete remnants and select good fill and stroke:Ī slight shadow makes the 3D appearance stronger. It's fixed by fixing the effect (=Object > Expand Appearance) and applying Object > Path > Simplify:Īdd vertical lines to the right and left to get fillable areas. It makes circular roundings which look out non-smooth due steep changes in the curvature. Next step is to add effect Stylize > Round corners. But I inserted them separately and made the needed shorter push. In the bottom there was one line missing nodes due poor calculations. Add to the selection also those nodes which were made by the vertical line in the uppermost and lowermost node rows. Select with the direct selection tool all nodes which were made by the middle ellipse. After applying "Outline" ungroup and remove everything, but the splitted horizontal lines. Pathfinder panel has button Outline for it. There seems to be also some faint coloring to create a shadow like in 3D renderings.Īn example (nothing fine formed, only a coarse and quite thin ring):ĭraw a bunch of equally spaced horizontal lines, three ellipses and a vertical line in the middle Theoretically it can be made in 2D - just bend some lines.